

That one in particular really sold me on this new mechanic and added so much to my experience. Another quest had me trying to gather information from a thieves’ guild in order to stop an assassination on the leader of the guild. One quest had me searching for relics to obtain before taking on a boss, but with each relic, I gained a curse. Instead of randomly generating “dungeons” for the player to go through in order to make it to the boss of the quest, Hand of Fate 2 has quests that each have main goals to them, and they all vary in nature. The main board of the game has players choosing a quest related to a specific person in the world. Players can now customize their character’s looks and change them at any time. His banter has always and will always be welcome in my games. The dealer is back from the first game with still some great lines that come up when obtaining new cards or seeing them for the first time. Players are once again a player in a fantasy game that revolves around cards, luck, and skill. It comes with some improvements, new mechanics, and a story mode that is both varied in the quests as it is the encounters themselves. Finally, after being teased about it for well over a year, we get our hands on Hand of Fate 2.

Sure, the combat was rough and clunky in some spots, but the game made up for it with some great presentation and some really interesting mechanics that, as a table top gamer and a collectable card game player, really made me enjoy the overall experience.
